* A blend of campaign specific and NPC sub-quests that allow players to both help villagers by accepting their requests and unite the surrounding rival kingdoms under your flag.
* An easy to get into RPG, with simulation and light RTS gameplay elements built specifically for Wii from the ground up.
* An accessible scheme that allows players to issue commands and control their townspeople with ease.
* People power game mechanic that allow you to utilize, train and update the specific skills of your subjects throughout in-kingdom projects and on quests.
* Villages filled with distinct and lively NPC (Non-Playable Character) with unique individual likes, dislikes, and evolving memory based on daily experiences.
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